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Long Project Blackout Tetris

GUEST SPEAKER: You ready? The project that I chose to work on is a 2D puzzle game, and it's based on a puzzle version of Tetris that I've created over many years. I programmed in different formats. But I haven't figured out a good way to deploy it, so I thought maybe Unity would be a good option because it claims to be cross platform. So, anyway, so I'm a one-person project, and that's OK. It was a fascinating learning experience, and I made decent progress. The game that you're going to see is not very-- oh, something's wrong with it. The Canvas needs to get away from the playing board. Is there a way? Anyway, so the game is very low-end graphics. It's very bare bones, but conceptually, it's an implementation of Tetris, with the variation that only certain pieces are used. And it has a puzzle objective, so you could actually win the game or solve it. The objective is-- the simple objective is a wipeout-- where you want to clear the boa...