Instructor Interview Teaching Students How to Solve Creative Problems as Teams
PHILIP TAN: So when students come into class on their first day, they usually expect to walk in and start working on their dream game right away, and that's just not going to happen. They have a lot to learn. Simply to learn about working with their teammates-- figure out who else is in the class and what skills they bring to bear. And chances are they haven't really thought all that much about the game design that they want to make. And usually their very first idea, the idea that you've been nursing ever since high school or something, isn't the best idea for a single semester project. RICHARD EBERHARDT: Students often want to make the big expansive epic RPG. We get a lot of students who want to make the next Legend of Zelda-- maybe trying to remake Skyrim but in 2D, and they think they're scoping it down, but they're not. So it's one of the first things we're doing-- especially the first couple weeks of the class-- are just getting them ...