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Contributory Audio AR Practice and Technology

[CREAK] [WHOOSH] [TAPPING] AUDIENCE: So I should talk with him directly? HALSEY BURGUND: Yeah, so thank you. I was extremely excited when I learned that this class was happening at all, just because I've been doing things that I would consider audio AR for 12 years now, probably. I'm very old, so don't ask me any particulars. And it's so exciting to be at a time now where things are becoming, I don't know if I'd call it mainstream yet, but at least getting to the point where people are talking about it and teaching it. And so I was excited to learn from what you guys are going through and learning in this class and to contribute to the extent that I can. So I don't know what just happened there, but I'm going to press Play again. Am I back? I'm a sound artist and technologist. And I've been doing work with what I would call audio AR for quite a while, as I was saying. I work a lot with spoken human voices. And the contributory part ...

Bose AR Unity Workshop

[CREAK] [WHOOSH] [TAPPING] FILIP BABA: All right, so welcome, everyone, to our Bose AR Unity workshop. My name is Filip Baba. I'm a senior developer advocate at Bose. So what that means basically is I work with developers, enabling them to build experiences for our platform. I host workshops. We do game jams, hackathons, also public speaking on behalf of the platform. And if you do end up building something with Base AR Unity SDK specifically-- I'm on the Unity side-- you'll most likely be talking to me, and I'll be helping you get your idea and your product out there and trying to bring Bose on board to help you out with that as much as possible. So I am your voice when it comes to these things. So I'm just going to talk a little bit briefly about what is Bose AR. Some of you may already know or not, but I'm just going to get into it. So we have a new concept called audio augmented reality. Now, many of you probably already heard about augmented r...